Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Gangplank
Defeat
Ranked Solo/Duo · 222 days ago
7 / 7 / 8
K / D / A
62.5%
Kill participation
1,450.7
Damage / min
18,657g
525.8 gold / min
20
11 placed · 0 cleared
311
8.8 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
5
Dragons
2
Baron
13
Towers
5
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeattah3#nid
Gangplank · Top
7 / 7 / 8
62.5% KP
51,476
41.5% share
18,657g
311 CS · 8.8/m
Highnoon#7777
Bel'Veth · Jungle
4 / 7 / 7
45.8% KP
12,279
9.9% share
14,563g
292 CS · 8.2/m
lost from light#1221
Vladimir · Mid
3 / 4 / 4
29.2% KP
20,081
16.2% share
15,528g
394 CS · 11.1/m
La Li Lu Le Lo#XOF
Draven · ADC
7 / 11 / 3
41.7% KP
28,602
23% share
17,915g
276 CS · 7.8/m
Small Fluffy Cat#uwu
Karma · Support
3 / 6 / 11
58.3% KP
11,657
9.4% share
9,843g
43 CS · 1.2/m
Red side
VictoryIndianRainDancer#onYT
Akali · Top
4 / 6 / 5
25.7% KP
24,206
14.2% share
14,270g
244 CS · 6.9/m
holychickencows#dshao
Qiyana · Jungle
8 / 7 / 11
54.3% KP
37,344
21.9% share
19,129g
258 CS · 7.3/m
Doubtful#NA0
Viktor · Mid
8 / 5 / 5
37.1% KP
50,630
29.6% share
15,648g
301 CS · 8.5/m
Reppy#nyami
Corki · ADC
13 / 2 / 10
65.7% KP
46,920
27.5% share
20,424g
278 CS · 7.8/m
Clyde#305
Nami · Support
2 / 4 / 23
71.4% KP
11,664
6.8% share
11,453g
26 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
