Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Gangplank
Victory
Ranked Solo/Duo · 218 days ago
6 / 10 / 6
K / D / A
34.3%
Kill participation
980.8
Damage / min
12,671g
449.1 gold / min
24
10 placed · 3 cleared
217
7.7 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatAnhuei#NA1
Wukong · Top
6 / 9 / 4
37% KP
18,560
21.3% share
9,783g
133 CS · 4.7/m
5d Chess Player#NA1
Ambessa · Jungle
7 / 4 / 5
44.4% KP
16,080
18.5% share
11,677g
200 CS · 7.1/m
Sketch#994
Orianna · Mid
8 / 3 / 8
59.3% KP
27,731
31.8% share
12,373g
239 CS · 8.5/m
OCTANE#888
Samira · ADC
3 / 11 / 2
18.5% KP
13,934
16% share
11,903g
187 CS · 6.6/m
seal#rumi
Seraphine · Support
3 / 8 / 7
37% KP
10,777
12.4% share
8,566g
53 CS · 1.9/m
Red side
Victorytah3#nid
Gangplank · Top
6 / 10 / 6
34.3% KP
27,674
27.1% share
12,671g
217 CS · 7.7/m
Instinct#0714
Graves · Jungle
9 / 5 / 8
48.6% KP
16,507
16.2% share
13,493g
176 CS · 6.2/m
Bfate#Star
Fizz · Mid
2 / 8 / 10
34.3% KP
17,926
17.5% share
10,072g
171 CS · 6.1/m
AECCTNXL#0605
Ashe · ADC
15 / 1 / 10
71.4% KP
30,906
30.2% share
17,547g
262 CS · 9.3/m
段位操纵#ELO
Nautilus · Support
3 / 3 / 14
48.6% KP
9,178
9% share
8,821g
18 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
