Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lucian
Defeat
Ranked Solo/Duo · 195 days ago
6 / 13 / 6
K / D / A
41.4%
Kill participation
820.8
Damage / min
14,778g
426.1 gold / min
24
11 placed · 4 cleared
245
7.1 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
12
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatPo Bidau Gustang#tower
Urgot · Top
8 / 9 / 2
34.5% KP
27,221
24.2% share
17,674g
307 CS · 8.9/m
37Rain#NA1
Fiddlesticks · Jungle
5 / 8 / 6
37.9% KP
21,574
19.2% share
12,590g
191 CS · 5.5/m
tah3#nid
Lucian · Mid
6 / 13 / 6
41.4% KP
28,469
25.3% share
14,778g
245 CS · 7.1/m
kite farm repeat#Andi
Ashe · ADC
8 / 8 / 9
58.6% KP
23,872
21.2% share
17,692g
297 CS · 8.6/m
fool#pyke
Seraphine · Support
2 / 6 / 12
48.3% KP
11,430
10.2% share
9,928g
47 CS · 1.4/m
Red side
VictoryLight#CAN2
Warwick · Top
12 / 8 / 6
40.9% KP
26,613
18.7% share
16,857g
239 CS · 6.9/m
Aipotu#NA1
Kayn · Jungle
8 / 4 / 16
54.5% KP
28,490
20% share
16,977g
268 CS · 7.7/m
C0SM0S#4859
Mel · Mid
15 / 5 / 11
59.1% KP
42,061
29.6% share
18,696g
268 CS · 7.7/m
Nannini#LYON
Yunara · ADC
9 / 9 / 11
45.5% KP
38,912
27.4% share
20,477g
324 CS · 9.3/m
Blurfury#NA1
Lulu · Support
0 / 3 / 27
61.4% KP
6,029
4.2% share
10,788g
49 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
