Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lucian
Defeat
Ranked Solo/Duo · 193 days ago
8 / 6 / 9
K / D / A
60.7%
Kill participation
1,099.5
Damage / min
12,115g
442.2 gold / min
20
7 placed · 2 cleared
191
7 CS / min
Objective control
2
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory06 05 2024#Tafi
Camille · Top
0 / 8 / 6
15.4% KP
14,489
12.2% share
8,553g
162 CS · 5.9/m
White Canyon#Ken
Xin Zhao · Jungle
9 / 6 / 11
51.3% KP
19,883
16.7% share
13,629g
204 CS · 7.4/m
Titan Dweevil#00000
Brand · Mid
4 / 8 / 10
35.9% KP
29,928
25.2% share
10,421g
163 CS · 5.9/m
ScaryJerry#6969
Caitlyn · ADC
26 / 2 / 4
76.9% KP
46,746
39.3% share
20,526g
262 CS · 9.6/m
kurfyou sup acc#NA2
Thresh · Support
0 / 4 / 23
59% KP
7,949
6.7% share
8,031g
13 CS · 0.5/m
Red side
DefeatPetricite#Sylas
Sylas · Top
6 / 5 / 7
46.4% KP
21,097
21.5% share
11,164g
198 CS · 7.2/m
Veiga#PCC
Lillia · Jungle
11 / 7 / 3
50% KP
16,480
16.8% share
12,463g
189 CS · 6.9/m
tah3#nid
Lucian · Mid
8 / 6 / 9
60.7% KP
30,125
30.7% share
12,115g
191 CS · 7/m
failure adc#NA1
Ezreal · ADC
1 / 5 / 7
28.6% KP
18,489
18.8% share
10,114g
197 CS · 7.2/m
REDEMPTION#lmao
Karma · Support
2 / 16 / 14
57.1% KP
12,095
12.3% share
7,875g
19 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
