Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lucian
Victory
Ranked Solo/Duo · 192 days ago
6 / 5 / 11
K / D / A
58.6%
Kill participation
1,341.8
Damage / min
16,047g
509.4 gold / min
17
10 placed · 3 cleared
261
8.3 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKantoshi#Ez1
Anivia · Top
5 / 4 / 7
41.4% KP
26,221
18.5% share
12,756g
234 CS · 7.4/m
Pogger#NA1
Brand · Jungle
10 / 2 / 8
62.1% KP
39,197
27.6% share
16,705g
300 CS · 9.5/m
tah3#nid
Lucian · Mid
6 / 5 / 11
58.6% KP
42,268
29.8% share
16,047g
261 CS · 8.3/m
typty#7675
Jhin · ADC
7 / 4 / 6
44.8% KP
28,787
20.3% share
15,104g
265 CS · 8.4/m
Alesi#NA1
Rakan · Support
1 / 7 / 14
51.7% KP
5,554
3.9% share
8,917g
24 CS · 0.8/m
Red side
DefeatVahlen#1296
Fiora · Top
4 / 9 / 0
19% KP
26,386
24.1% share
12,314g
243 CS · 7.7/m
LoveAndHappiness#Kayla
Rek'Sai · Jungle
9 / 4 / 8
81% KP
22,739
20.8% share
13,444g
179 CS · 5.7/m
XiaoDanny#100
Ahri · Mid
2 / 5 / 11
61.9% KP
21,036
19.3% share
13,586g
305 CS · 9.7/m
DIJKSTRA99#EDGE
Senna · ADC
2 / 7 / 8
47.6% KP
21,990
20.1% share
12,684g
242 CS · 7.7/m
azmori#GCPLZ
Veigar · Support
4 / 4 / 9
61.9% KP
17,113
15.7% share
9,493g
58 CS · 1.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
