Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ambessa
Defeat
Ranked Solo/Duo · 191 days ago
4 / 11 / 4
K / D / A
57.1%
Kill participation
795.5
Damage / min
10,503g
416.2 gold / min
27
7 placed · 4 cleared
149
5.9 CS / min
Objective control
4
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKileric#1111
Jayce · Top
3 / 3 / 13
44.4% KP
14,298
14.9% share
12,127g
226 CS · 9/m
IMGONNAWRECKIT#VIVIV
Vi · Jungle
6 / 4 / 18
66.7% KP
19,472
20.2% share
13,147g
203 CS · 8/m
Mooncakes#QAQ
Seraphine · Mid
6 / 2 / 16
61.1% KP
22,158
23% share
11,191g
188 CS · 7.5/m
WhiteIn Zzz#NA1
Kai'Sa · ADC
18 / 3 / 6
66.7% KP
30,423
31.6% share
16,571g
196 CS · 7.8/m
SickofEgirlSup#1234
Nautilus · Support
3 / 3 / 20
63.9% KP
9,857
10.2% share
8,471g
16 CS · 0.6/m
Red side
Defeatglassy sky#eto
Yorick · Top
0 / 4 / 3
21.4% KP
12,433
18.9% share
10,734g
249 CS · 9.9/m
tah3#nid
Ambessa · Jungle
4 / 11 / 4
57.1% KP
20,074
30.5% share
10,503g
149 CS · 5.9/m
Minh Trình Korea#2704
Sylas · Mid
5 / 6 / 3
57.1% KP
15,067
22.9% share
9,598g
175 CS · 6.9/m
TTV Heartbreak1#6262
Senna · ADC
3 / 7 / 4
50% KP
12,824
19.5% share
10,507g
169 CS · 6.7/m
lovezyz#NA1
Maokai · Support
2 / 8 / 5
50% KP
5,375
8.2% share
7,117g
19 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
