Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zaahen
Victory
Ranked Solo/Duo · 191 days ago
9 / 6 / 17
K / D / A
54.2%
Kill participation
1,084
Damage / min
19,327g
515.8 gold / min
39
3 placed · 9 cleared
271
7.2 CS / min
Objective control
3
Dragons
2
Baron
11
Towers
2
Inhibitors
1
Herald
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryPotato#ary
Lulu · Top
5 / 6 / 21
54.2% KP
20,120
12.9% share
12,958g
180 CS · 4.8/m
tah3#nid
Zaahen · Jungle
9 / 6 / 17
54.2% KP
40,614
26.1% share
19,327g
271 CS · 7.2/m
Minh Trình Korea#2704
Qiyana · Mid
19 / 4 / 7
54.2% KP
38,776
24.9% share
18,898g
293 CS · 7.8/m
Enen#NA123
Ashe · ADC
13 / 6 / 16
60.4% KP
42,465
27.2% share
24,014g
317 CS · 8.5/m
pogmaker#eggy
Seraphine · Support
2 / 8 / 24
54.2% KP
13,885
8.9% share
12,236g
33 CS · 0.9/m
Red side
Defeatrelativecontrol#NA2
Ambessa · Top
5 / 11 / 3
26.7% KP
22,593
15.4% share
19,874g
269 CS · 7.2/m
imnogod#baby
Shaco · Jungle
8 / 10 / 15
76.7% KP
48,208
32.8% share
15,210g
214 CS · 5.7/m
Karma Warrior#NA1
Ahri · Mid
7 / 10 / 7
46.7% KP
32,491
22.1% share
16,951g
272 CS · 7.3/m
Yeetyuh#1234
Caitlyn · ADC
4 / 10 / 8
40% KP
26,650
18.1% share
16,645g
288 CS · 7.7/m
SunnyWalt#HEHE
Bard · Support
6 / 7 / 14
66.7% KP
17,179
11.7% share
12,179g
28 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
