Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Defeat
Ranked Solo/Duo · 188 days ago
4 / 8 / 2
K / D / A
31.6%
Kill participation
725.7
Damage / min
10,803g
452 gold / min
18
3 placed · 5 cleared
197
8.2 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatStonk Man#3112
K'Sante · Top
5 / 3 / 2
36.8% KP
16,817
25.2% share
9,378g
177 CS · 7.4/m
tah3#nid
Jayce · Jungle
4 / 8 / 2
31.6% KP
17,345
26% share
10,803g
197 CS · 8.2/m
refugo#4525
Nasus · Mid
5 / 4 / 2
36.8% KP
13,548
20.3% share
10,425g
181 CS · 7.6/m
Nayoraso#8741
Nilah · ADC
2 / 7 / 2
21.1% KP
6,348
9.5% share
9,270g
153 CS · 6.4/m
Scarecrow7#na7
Bard · Support
3 / 5 / 8
57.9% KP
12,588
18.9% share
7,399g
22 CS · 0.9/m
Red side
VictoryHyperventilation#NA2
Vayne · Top
1 / 5 / 2
11.1% KP
19,937
17.9% share
8,824g
196 CS · 8.2/m
이지성#9462
Xin Zhao · Jungle
4 / 0 / 12
59.3% KP
14,668
13.2% share
10,308g
173 CS · 7.2/m
WardAkali#NA1
Akali · Mid
9 / 6 / 4
48.1% KP
29,811
26.8% share
10,264g
170 CS · 7.1/m
KOBUKO UCHIHA#LUCKY
Varus · ADC
11 / 4 / 9
74.1% KP
32,048
28.8% share
15,028g
226 CS · 9.5/m
5tunt#NA1
Lulu · Support
2 / 4 / 21
85.2% KP
14,636
13.2% share
8,701g
27 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
