Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nidalee
Defeat
Ranked Solo/Duo · 187 days ago
15 / 10 / 8
K / D / A
48.9%
Kill participation
1,134.2
Damage / min
17,230g
493.7 gold / min
30
5 placed · 8 cleared
241
6.9 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
3
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryStandard Fox#NA1
Aatrox · Top
3 / 13 / 8
23.4% KP
24,721
14.6% share
11,761g
211 CS · 6/m
RexChang#NA1
Zaahen · Jungle
11 / 3 / 12
48.9% KP
34,853
20.6% share
19,927g
230 CS · 6.6/m
Eamran#TTV
Diana · Mid
19 / 12 / 4
48.9% KP
45,267
26.8% share
18,625g
267 CS · 7.7/m
Teru Mikami#Gelus
Draven · ADC
10 / 15 / 4
29.8% KP
41,908
24.8% share
17,108g
227 CS · 6.5/m
Kidnapping#NA2
Neeko · Support
4 / 4 / 16
42.6% KP
22,459
13.3% share
12,461g
58 CS · 1.7/m
Red side
Defeatkevn8r#GNARR
Gnar · Top
12 / 8 / 11
48.9% KP
43,080
24.6% share
16,493g
240 CS · 6.9/m
L9 Stylish#INT
Zed · Jungle
12 / 4 / 11
48.9% KP
46,124
26.3% share
19,727g
290 CS · 8.3/m
ttv snooore#liss
Brand · Mid
7 / 17 / 10
36.2% KP
33,180
18.9% share
13,534g
195 CS · 5.6/m
tah3#nid
Nidalee · ADC
15 / 10 / 8
48.9% KP
39,583
22.6% share
17,230g
241 CS · 6.9/m
Ricebally#hehe
Nami · Support
1 / 8 / 28
61.7% KP
13,507
7.7% share
10,850g
29 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
