Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Victory
Ranked Solo/Duo · 185 days ago
5 / 1 / 14
K / D / A
57.6%
Kill participation
691.7
Damage / min
11,482g
506.2 gold / min
26
12 placed · 2 cleared
194
8.6 CS / min
Objective control
1
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryNayoraso#8741
Darius · Top
6 / 6 / 11
51.5% KP
16,082
19.7% share
10,641g
169 CS · 7.5/m
tah3#nid
Lee Sin · Jungle
5 / 1 / 14
57.6% KP
15,690
19.2% share
11,482g
194 CS · 8.6/m
fizzinurgirl#zzzzz
Fizz · Mid
10 / 3 / 6
48.5% KP
14,590
17.9% share
11,214g
170 CS · 7.5/m
TheSlamboy#GOAT
Jhin · ADC
11 / 7 / 11
66.7% KP
24,599
30.2% share
12,409g
133 CS · 5.9/m
StickMasterKai#333
Leona · Support
1 / 8 / 18
57.6% KP
10,588
13% share
7,069g
26 CS · 1.1/m
Red side
Defeatjesus acc#death
Master Yi · Top
9 / 12 / 2
45.8% KP
16,602
23.6% share
10,116g
88 CS · 3.9/m
123123412345#NA1
Sejuani · Jungle
1 / 4 / 7
33.3% KP
12,082
17.2% share
7,189g
134 CS · 5.9/m
Kaze#0325
Ahri · Mid
5 / 6 / 3
33.3% KP
15,788
22.5% share
7,707g
142 CS · 6.3/m
Bluemudkipz#Miku
Yasuo · ADC
4 / 7 / 9
54.2% KP
12,182
17.3% share
9,422g
173 CS · 7.6/m
Spartan#fall
Pantheon · Support
5 / 4 / 10
62.5% KP
13,594
19.4% share
7,784g
20 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
