Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Defeat
Ranked Solo/Duo · 58 days ago
9 / 15 / 12
K / D / A
55.3%
Kill participation
965.1
Damage / min
15,603g
431.4 gold / min
29
16 placed · 1 cleared
223
6.2 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
4
Dragons
2
Baron
12
Towers
5
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDavin#FROGE
Pantheon · Top
7 / 9 / 5
31.6% KP
27,132
17.7% share
12,659g
236 CS · 6.5/m
right clicker#trynd
Tryndamere · Jungle
9 / 11 / 10
50% KP
34,535
22.5% share
18,924g
361 CS · 10/m
Necoy#1998
Annie · Mid
7 / 11 / 10
44.7% KP
25,801
16.8% share
12,139g
161 CS · 4.5/m
tah3#nid
Syndra · ADC
9 / 15 / 12
55.3% KP
34,905
22.7% share
15,603g
223 CS · 6.2/m
Izzy#IZY
Lux · Support
6 / 8 / 21
71.1% KP
31,213
20.3% share
13,155g
45 CS · 1.2/m
Red side
VictoryRain凌泽青#1988
Jax · Top
16 / 5 / 5
38.9% KP
35,570
23% share
18,949g
244 CS · 6.7/m
snowhawk878#NA1
Ivern · Jungle
2 / 9 / 20
40.7% KP
10,459
6.8% share
14,864g
214 CS · 5.9/m
RUNESCAPE BETTER#yzr
Xerath · Mid
16 / 6 / 12
51.9% KP
51,643
33.4% share
17,435g
249 CS · 6.9/m
BobaDoba#GOAT
Tristana · ADC
19 / 8 / 7
48.1% KP
46,076
29.8% share
23,398g
296 CS · 8.2/m
MooMooMooCow#NA1
Nautilus · Support
1 / 10 / 25
48.1% KP
10,654
6.9% share
11,659g
29 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
