Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pyke
Victory
Ranked Solo/Duo · 35 days ago
6 / 8 / 18
K / D / A
55.8%
Kill participation
622.9
Damage / min
9,907g
342.8 gold / min
82
34 placed · 9 cleared
22
0.8 CS / min
Objective control
3
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
1
Dragons
0
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSliggins#Arena
Ornn · Top
0 / 11 / 6
28.6% KP
20,074
21.7% share
7,754g
131 CS · 4.5/m
ArtoriaPendragØn#NA1
Volibear · Jungle
2 / 11 / 5
33.3% KP
14,852
16% share
9,899g
159 CS · 5.5/m
PouLeTFriToSs#NA1
Pantheon · Mid
4 / 11 / 3
33.3% KP
15,230
16.4% share
9,241g
173 CS · 6/m
MHtheboss#NA1
Kog'Maw · ADC
13 / 6 / 3
76.2% KP
33,235
35.9% share
18,107g
280 CS · 9.7/m
l Sensei l#NA1
Lulu · Support
2 / 4 / 14
76.2% KP
9,246
10% share
8,097g
17 CS · 0.6/m
Red side
VictoryILLIT Minju#ILLIT
Camille · Top
9 / 2 / 12
48.8% KP
23,950
19.4% share
13,116g
221 CS · 7.6/m
CHUD LIFE#JUNG
Nidalee · Jungle
8 / 3 / 23
72.1% KP
28,167
22.8% share
14,472g
229 CS · 7.9/m
obsessed#1231
Qiyana · Mid
14 / 2 / 16
69.8% KP
32,118
26% share
13,951g
199 CS · 6.9/m
bluedawn#993
Twitch · ADC
6 / 6 / 11
39.5% KP
21,306
17.2% share
13,292g
198 CS · 6.9/m
bullseye#ttt
Pyke · Support
6 / 8 / 18
55.8% KP
18,003
14.6% share
9,907g
22 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
