Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zeri
Victory
Ranked Solo/Duo · 33 days ago
22 / 5 / 7
K / D / A
67.4%
Kill participation
1,883.1
Damage / min
21,242g
710 gold / min
27
10 placed · 2 cleared
296
9.9 CS / min
Objective control
1
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
4
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorybullseye#ttt
Zeri · Top
22 / 5 / 7
67.4% KP
56,335
45.1% share
21,242g
296 CS · 9.9/m
Step in the Void#NA1
Bel'Veth · Jungle
8 / 7 / 10
41.9% KP
20,981
16.8% share
15,432g
219 CS · 7.3/m
PrimeLevel#NA1
Katarina · Mid
4 / 8 / 5
20.9% KP
14,823
11.9% share
10,287g
198 CS · 6.6/m
NoobsAnnoyMe#HEHE
Jinx · ADC
8 / 9 / 16
55.8% KP
20,777
16.6% share
14,569g
182 CS · 6.1/m
IMXMI#0001
Nidalee · Support
1 / 3 / 29
69.8% KP
11,914
9.5% share
9,764g
27 CS · 0.9/m
Red side
Defeatmy team good#kappa
Sylas · Top
1 / 12 / 4
15.6% KP
20,630
17% share
9,616g
200 CS · 6.7/m
s h o w e m#zaned
Graves · Jungle
18 / 6 / 3
65.6% KP
38,866
32% share
18,216g
296 CS · 9.9/m
9999999969#NA1
Olaf · Mid
3 / 8 / 6
28.1% KP
24,264
19.9% share
11,941g
259 CS · 8.7/m
Hannibal Lecter#RAT1
Twitch · ADC
9 / 8 / 8
53.1% KP
28,110
23.1% share
13,641g
196 CS · 6.6/m
BombaBot#Bomba
Nautilus · Support
1 / 9 / 20
65.6% KP
9,771
8% share
8,558g
28 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
