Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Defeat
Ranked Solo/Duo · 33 days ago
14 / 10 / 15
K / D / A
65.9%
Kill participation
2,286.3
Damage / min
20,860g
459.1 gold / min
55
21 placed · 4 cleared
289
6.4 CS / min
Objective control
4
Dragons
2
Baron
11
Towers
3
Inhibitors
1
Herald
2
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory48kuroko#NA1
Zaahen · Top
6 / 14 / 15
38.9% KP
51,759
22.1% share
15,721g
242 CS · 5.3/m
Orthodontist#123
Qiyana · Jungle
26 / 5 / 13
72.2% KP
69,529
29.7% share
30,549g
366 CS · 8.1/m
Vladizimo#NA1
Yone · Mid
11 / 6 / 11
40.7% KP
54,424
23.2% share
21,680g
421 CS · 9.3/m
JoGray#NA1
Swain · ADC
9 / 7 / 26
64.8% KP
43,581
18.6% share
19,076g
237 CS · 5.2/m
yameZ#ker3
Alistar · Support
2 / 12 / 33
64.8% KP
14,864
6.3% share
13,081g
23 CS · 0.5/m
Red side
Defeatbullseye#ttt
Sylas · Top
14 / 10 / 15
65.9% KP
103,874
37.5% share
20,860g
289 CS · 6.4/m
Wo1fInc4rnte#NA1
Zyra · Jungle
7 / 9 / 17
54.5% KP
58,761
21.2% share
17,823g
300 CS · 6.6/m
kevin8r#008
Tristana · Mid
12 / 9 / 13
56.8% KP
61,317
22.2% share
22,064g
323 CS · 7.1/m
Sentrill#Emmy
Lucian · ADC
10 / 13 / 8
40.9% KP
31,766
11.5% share
17,987g
248 CS · 5.5/m
Miss Monkaboo#Meow
Nautilus · Support
1 / 13 / 20
47.7% KP
21,092
7.6% share
12,153g
51 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
