Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Victory
Ranked Solo/Duo · 30 days ago
14 / 9 / 11
K / D / A
50%
Kill participation
1,144.1
Damage / min
19,699g
539.9 gold / min
31
1 placed · 7 cleared
259
7.1 CS / min
Objective control
3
Dragons
0
Baron
9
Towers
2
Inhibitors
0
Herald
2
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory1 spear 2 cheeks#cheek
Pantheon · Top
16 / 8 / 8
48% KP
38,412
26.7% share
18,462g
225 CS · 6.2/m
bullseye#ttt
Qiyana · Jungle
14 / 9 / 11
50% KP
41,739
29.1% share
19,699g
259 CS · 7.1/m
Big Phil#12345
Akali · Mid
6 / 9 / 8
28% KP
20,958
14.6% share
12,405g
196 CS · 5.4/m
Jokur#AJK
Smolder · ADC
12 / 6 / 15
54% KP
34,388
23.9% share
19,324g
321 CS · 8.8/m
Jacked Janna#Janna
Janna · Support
2 / 3 / 27
58% KP
8,179
5.7% share
11,998g
32 CS · 0.9/m
Red side
DefeatI int for 1 buck#NA1
Aurora · Top
4 / 14 / 5
26.5% KP
22,379
15.8% share
12,622g
210 CS · 5.8/m
Boyz 4 Men#NA1
Ivern · Jungle
2 / 7 / 18
58.8% KP
11,411
8.1% share
12,931g
168 CS · 4.6/m
Boomshires#NA1
Annie · Mid
17 / 10 / 11
82.4% KP
54,773
38.7% share
19,545g
271 CS · 7.4/m
cooskoos#coos
Tristana · ADC
11 / 12 / 8
55.9% KP
45,246
32% share
19,541g
302 CS · 8.3/m
Buck Wild#Wild
Thresh · Support
0 / 7 / 13
38.2% KP
7,797
5.5% share
9,484g
50 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
