Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nidalee
Defeat
Ranked Solo/Duo · 29 days ago
3 / 14 / 11
K / D / A
50%
Kill participation
802.9
Damage / min
12,591g
353.2 gold / min
32
11 placed · 5 cleared
211
5.9 CS / min
Objective control
4
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
2
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAUROKON#RAHHH
Malzahar · Top
11 / 6 / 13
55.8% KP
35,368
24.4% share
19,622g
343 CS · 9.6/m
twtv Solub#Shep
Lee Sin · Jungle
8 / 5 / 15
53.5% KP
25,836
17.9% share
16,271g
269 CS · 7.5/m
Phussi#1904
Ahri · Mid
15 / 5 / 14
67.4% KP
48,795
33.7% share
17,548g
244 CS · 6.8/m
Circatract#2012
Tristana · ADC
7 / 4 / 5
27.9% KP
22,482
15.5% share
15,699g
263 CS · 7.4/m
turboganker3000#GANK
Thresh · Support
2 / 8 / 16
41.9% KP
12,183
8.4% share
10,448g
45 CS · 1.3/m
Red side
Defeatcjj#mxy
Ambessa · Top
9 / 11 / 2
39.3% KP
23,766
20.5% share
15,293g
267 CS · 7.5/m
Mattheuw#NA1
Viego · Jungle
9 / 9 / 8
60.7% KP
23,552
20.3% share
17,839g
261 CS · 7.3/m
bullseye#ttt
Nidalee · Mid
3 / 14 / 11
50% KP
28,623
24.7% share
12,591g
211 CS · 5.9/m
pjeujdo#NA1
Aurelion Sol · ADC
5 / 3 / 12
60.7% KP
24,644
21.3% share
16,363g
321 CS · 9/m
Marioflames#NA1
Fizz · Support
2 / 6 / 15
60.7% KP
15,324
13.2% share
10,979g
46 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
