Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nidalee
Victory
Ranked Solo/Duo · 28 days ago
9 / 2 / 15
K / D / A
72.7%
Kill participation
1,309.8
Damage / min
14,632g
609.2 gold / min
15
9 placed · 1 cleared
177
7.4 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBungo BALLS#BOOM
K'Sante · Top
3 / 6 / 5
47.1% KP
18,933
22.5% share
7,618g
125 CS · 5.2/m
6753645#NA1
Rumble · Jungle
4 / 8 / 3
41.2% KP
17,810
21.1% share
9,240g
152 CS · 6.3/m
Burst#3333
Brand · Mid
3 / 6 / 3
35.3% KP
17,616
20.9% share
9,100g
177 CS · 7.4/m
히 나#Mita
Ezreal · ADC
5 / 6 / 3
47.1% KP
23,418
27.8% share
10,433g
149 CS · 6.2/m
Fidel CatStr0#NA1
Thresh · Support
2 / 7 / 6
47.1% KP
6,511
7.7% share
6,335g
22 CS · 0.9/m
Red side
VictoryCarean#NA1
Pantheon · Top
1 / 6 / 11
36.4% KP
15,851
15.5% share
8,105g
149 CS · 6.2/m
WiiBitterMelon#NA6
Evelynn · Jungle
5 / 1 / 8
39.4% KP
17,090
16.7% share
11,208g
203 CS · 8.5/m
Legendary Nick#NA1
Yasuo · Mid
9 / 4 / 5
42.4% KP
16,612
16.3% share
12,307g
219 CS · 9.1/m
bullseye#ttt
Nidalee · ADC
9 / 2 / 15
72.7% KP
31,457
30.8% share
14,632g
177 CS · 7.4/m
A7kP92mX4Qz81LtB#N4x7Q
Jayce · Support
9 / 4 / 12
63.6% KP
21,209
20.7% share
11,155g
37 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
