Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lucian
Victory
Ranked Solo/Duo · 27 days ago
16 / 3 / 11
K / D / A
77.1%
Kill participation
1,485.5
Damage / min
15,293g
612.9 gold / min
18
10 placed · 1 cleared
183
7.3 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryicflr#NA1
Garen · Top
6 / 7 / 7
37.1% KP
19,762
18.9% share
11,240g
184 CS · 7.4/m
eurasian tiger#CIA
Talon · Jungle
10 / 3 / 8
51.4% KP
18,230
17.4% share
13,521g
201 CS · 8.1/m
Not Aaron Song#NA2
Azir · Mid
3 / 3 / 7
28.6% KP
19,788
18.9% share
9,353g
199 CS · 8/m
bullseye#ttt
Lucian · ADC
16 / 3 / 11
77.1% KP
37,064
35.4% share
15,293g
183 CS · 7.3/m
Bánh Rán NA#NA1
Braum · Support
0 / 4 / 30
85.7% KP
9,936
9.5% share
8,909g
16 CS · 0.6/m
Red side
DefeatVladimatt#ghoul
Yorick · Top
4 / 7 / 6
50% KP
19,633
24.8% share
9,226g
165 CS · 6.6/m
1YO Chat Ban#MBSRY
Lee Sin · Jungle
11 / 4 / 3
70% KP
15,448
19.5% share
12,569g
149 CS · 6/m
Twin Steel#NA1
Yone · Mid
0 / 4 / 6
30% KP
15,426
19.5% share
8,910g
211 CS · 8.5/m
AllPro#Senna
Twitch · ADC
4 / 10 / 7
55% KP
13,722
17.3% share
9,217g
151 CS · 6.1/m
I Mario1261 I#NA1
Brand · Support
1 / 10 / 7
40% KP
15,020
19% share
7,055g
60 CS · 2.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
