Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nidalee
Victory
Ranked Solo/Duo · 26 days ago
13 / 11 / 21
K / D / A
64.2%
Kill participation
1,126.4
Damage / min
20,068g
449.3 gold / min
45
9 placed · 12 cleared
255
5.7 CS / min
Objective control
4
Dragons
0
Baron
8
Towers
2
Inhibitors
1
Herald
3
Dragons
2
Baron
10
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeateoka doorcamper#ari
Gnar · Top
3 / 16 / 10
24.5% KP
37,903
16.8% share
14,758g
235 CS · 5.3/m
Хунчо Хекарим#Джунг
Talon · Jungle
16 / 12 / 7
43.4% KP
57,312
25.4% share
21,344g
333 CS · 7.5/m
MarzzOw#NA1
Jhin · Mid
10 / 9 / 12
41.5% KP
42,583
18.9% share
19,989g
325 CS · 7.3/m
wenyu#NA1
Syndra · ADC
24 / 7 / 8
60.4% KP
72,738
32.2% share
29,288g
337 CS · 7.5/m
Gargoylez#goyle
Nami · Support
0 / 9 / 36
67.9% KP
15,042
6.7% share
13,960g
46 CS · 1/m
Red side
Victorybullseye#ttt
Nidalee · Top
13 / 11 / 21
64.2% KP
50,311
22.3% share
20,068g
255 CS · 5.7/m
SHAC0PIUM#NA1
Shaco · Jungle
18 / 8 / 7
47.2% KP
48,236
21.4% share
20,461g
226 CS · 5.1/m
无情的战斗#FIGHT
Zed · Mid
7 / 9 / 9
30.2% KP
43,184
19.1% share
18,910g
365 CS · 8.2/m
Escaping Reality#Ego
Aphelios · ADC
11 / 15 / 9
37.7% KP
38,405
17% share
23,192g
355 CS · 7.9/m
Leutsuo#NA11
Senna · Support
4 / 10 / 30
64.2% KP
45,584
20.2% share
18,472g
109 CS · 2.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
