Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nidalee
Defeat
Ranked Solo/Duo · 25 days ago
4 / 9 / 17
K / D / A
70%
Kill participation
708.1
Damage / min
11,673g
373.5 gold / min
82
32 placed · 9 cleared
59
1.9 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
3
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryBjarnesen#NA1
Yone · Top
1 / 7 / 6
17.9% KP
20,351
13.2% share
12,155g
246 CS · 7.9/m
falling snow#0201
Kha'Zix · Jungle
6 / 6 / 15
53.8% KP
29,210
18.9% share
13,026g
197 CS · 6.3/m
BeeAyO#001
Veigar · Mid
14 / 3 / 7
53.8% KP
48,610
31.4% share
17,900g
274 CS · 8.8/m
Guzzyy#911
Xayah · ADC
13 / 7 / 11
61.5% KP
37,940
24.5% share
16,089g
211 CS · 6.8/m
LIGHT U ON FIRE#ARSON
Sona · Support
5 / 8 / 25
76.9% KP
18,567
12% share
11,825g
48 CS · 1.5/m
Red side
DefeatRivex#QC1
Zaahen · Top
4 / 5 / 5
30% KP
21,230
16.5% share
12,125g
217 CS · 6.9/m
gon#709
Talon · Jungle
10 / 5 / 2
40% KP
25,665
19.9% share
14,997g
287 CS · 9.2/m
SUPERMEGAHUMPER#9000
Locke · Mid
5 / 13 / 3
26.7% KP
24,413
18.9% share
11,419g
207 CS · 6.6/m
pip instaII#NA1
Miss Fortune · ADC
7 / 7 / 8
50% KP
35,515
27.5% share
15,273g
256 CS · 8.2/m
bullseye#ttt
Nidalee · Support
4 / 9 / 17
70% KP
22,129
17.2% share
11,673g
59 CS · 1.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
