Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nidalee
Victory
Ranked Solo/Duo · 24 days ago
10 / 2 / 9
K / D / A
54.3%
Kill participation
966.6
Damage / min
13,599g
500.9 gold / min
26
11 placed · 2 cleared
184
6.8 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatlibertycharizard#fire
Warwick · Top
2 / 8 / 4
25% KP
11,151
11.8% share
9,162g
211 CS · 7.8/m
kisno#NA1
Lee Sin · Jungle
6 / 8 / 7
54.2% KP
18,740
19.8% share
11,010g
180 CS · 6.6/m
Annie Bot#Jared
Annie · Mid
0 / 5 / 4
16.7% KP
21,089
22.3% share
8,922g
186 CS · 6.9/m
Lan Hikari#MMBN
Kalista · ADC
14 / 7 / 5
79.2% KP
35,293
37.3% share
16,710g
220 CS · 8.1/m
Alehan#RPI
Thresh · Support
2 / 7 / 18
83.3% KP
8,471
8.9% share
8,531g
21 CS · 0.8/m
Red side
Victoryicflr#NA1
Riven · Top
4 / 2 / 9
37.1% KP
16,592
15.7% share
11,951g
249 CS · 9.2/m
雪宝没睡醒#1314
Nunu & Willump · Jungle
4 / 3 / 18
62.9% KP
15,981
15.1% share
11,425g
182 CS · 6.7/m
bullseye#ttt
Nidalee · Mid
10 / 2 / 9
54.3% KP
26,242
24.8% share
13,599g
184 CS · 6.8/m
AnUglyBroccoli#TTV
Kog'Maw · ADC
17 / 8 / 6
65.7% KP
36,460
34.4% share
15,508g
186 CS · 6.9/m
Sodium11#02024
Sona · Support
0 / 9 / 23
65.7% KP
10,701
10.1% share
8,423g
21 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
