Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lucian
Victory
Ranked Solo/Duo · 23 days ago
8 / 4 / 1
K / D / A
24.3%
Kill participation
1,193.3
Damage / min
10,054g
508.6 gold / min
11
7 placed · 0 cleared
159
8 CS / min
Objective control
1
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
11
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatrogue# xd
Renekton · Top
4 / 9 / 3
38.9% KP
17,343
29.6% share
7,748g
144 CS · 7.3/m
daxreaperx#NA1
Shaco · Jungle
3 / 5 / 6
50% KP
12,871
21.9% share
8,000g
124 CS · 6.3/m
BeeAyO#001
Kassadin · Mid
7 / 4 / 4
61.1% KP
17,556
29.9% share
8,339g
117 CS · 5.9/m
Insightful#EU7
Ashe · ADC
2 / 10 / 2
22.2% KP
6,340
10.8% share
6,787g
127 CS · 6.4/m
AnUglyBroccoli#TTV
Yuumi · Support
2 / 9 / 6
44.4% KP
4,580
7.8% share
5,405g
15 CS · 0.8/m
Red side
VictoryBrok#Bdog
Sylas · Top
3 / 5 / 10
35.1% KP
17,613
19.3% share
7,839g
105 CS · 5.3/m
Siere#NA1
Master Yi · Jungle
6 / 4 / 6
32.4% KP
10,547
11.6% share
9,363g
142 CS · 7.2/m
bullseye#ttt
Lucian · Mid
8 / 4 / 1
24.3% KP
23,587
25.9% share
10,054g
159 CS · 8/m
Tomo#0999
Caitlyn · ADC
14 / 2 / 6
54.1% KP
25,327
27.8% share
14,295g
201 CS · 10.2/m
perma ban ekko#ekko
Vex · Support
6 / 3 / 15
56.8% KP
13,990
15.4% share
8,517g
19 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
