Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nidalee
Victory
Ranked Solo/Duo · 23 days ago
8 / 7 / 9
K / D / A
51.5%
Kill participation
1,260.6
Damage / min
12,425g
407.6 gold / min
23
9 placed · 3 cleared
172
5.6 CS / min
Objective control
1
Dragons
2
Baron
11
Towers
3
Inhibitors
1
Herald
3
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryttv tewbone#sub
Gwen · Top
6 / 8 / 2
24.2% KP
33,515
22% share
15,485g
284 CS · 9.3/m
kano#塔隆姬亞娜
Qiyana · Jungle
10 / 4 / 6
48.5% KP
25,396
16.7% share
17,405g
290 CS · 9.5/m
bullseye#ttt
Nidalee · Mid
8 / 7 / 9
51.5% KP
38,427
25.3% share
12,425g
172 CS · 5.6/m
Tamamo cross#NA2
Ezreal · ADC
4 / 5 / 9
39.4% KP
35,124
23.1% share
14,587g
249 CS · 8.2/m
哈哈哈哈哈哈哈哈哈哈哈哈哈哈哈哈#ap0
Sona · Support
5 / 3 / 17
66.7% KP
19,536
12.9% share
10,749g
39 CS · 1.3/m
Red side
Defeatholychickencows#dshao
Sion · Top
3 / 5 / 5
29.6% KP
19,997
17.2% share
12,174g
257 CS · 8.4/m
Haru De Wanai#NA1
Cho'Gath · Jungle
11 / 8 / 5
59.3% KP
30,652
26.3% share
13,994g
201 CS · 6.6/m
stockfish laner#NA1
Yasuo · Mid
9 / 8 / 4
48.1% KP
28,062
24.1% share
13,953g
240 CS · 7.9/m
deathwalker222#NA1
Ziggs · ADC
4 / 4 / 6
37% KP
30,211
26% share
14,908g
321 CS · 10.5/m
Brett#reave
Janna · Support
0 / 8 / 13
48.1% KP
7,496
6.4% share
8,055g
33 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
