Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lucian
Defeat
Ranked Solo/Duo · 22 days ago
4 / 12 / 4
K / D / A
21.1%
Kill participation
990.2
Damage / min
12,621g
385.6 gold / min
34
13 placed · 4 cleared
232
7.1 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
2
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory逃 亡#ヨルシカ
Qiyana · Top
7 / 9 / 12
41.3% KP
26,562
21.4% share
13,711g
205 CS · 6.3/m
WmXn Le#NA01
Nidalee · Jungle
20 / 4 / 12
69.6% KP
39,484
31.8% share
20,086g
270 CS · 8.2/m
Ahj#Tiff
Yone · Mid
7 / 6 / 10
37% KP
26,996
21.8% share
14,515g
286 CS · 8.7/m
JsMethod#NA1
Tristana · ADC
9 / 11 / 11
43.5% KP
19,448
15.7% share
16,146g
236 CS · 7.2/m
zscore#2200
Leona · Support
3 / 8 / 23
56.5% KP
11,597
9.3% share
10,524g
27 CS · 0.8/m
Red side
DefeatBeeAyO#001
Jayce · Top
8 / 7 / 11
50% KP
39,559
27.7% share
14,710g
223 CS · 6.8/m
37Rain#NA1
Fiddlesticks · Jungle
8 / 10 / 10
47.4% KP
20,004
14% share
13,793g
165 CS · 5/m
bullseye#ttt
Lucian · Mid
4 / 12 / 4
21.1% KP
32,411
22.7% share
12,621g
232 CS · 7.1/m
deathwalker222#NA1
Yasuo · ADC
13 / 8 / 6
50% KP
27,290
19.1% share
17,433g
238 CS · 7.3/m
Maxim#SLEEP
Zoe · Support
5 / 9 / 18
60.5% KP
23,732
16.6% share
12,002g
47 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
