Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Victory
Ranked Solo/Duo · 21 days ago
5 / 6 / 7
K / D / A
38.7%
Kill participation
862.5
Damage / min
10,180g
398.4 gold / min
17
9 placed · 0 cleared
206
8.1 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorybullseye#ttt
Jayce · Top
5 / 6 / 7
38.7% KP
22,038
23.3% share
10,180g
206 CS · 8.1/m
37Rain#NA1
Fiddlesticks · Jungle
11 / 3 / 11
71% KP
20,975
22.1% share
12,188g
153 CS · 6/m
TinFoilSlayer#NA1
Syndra · Mid
1 / 6 / 8
29% KP
16,402
17.3% share
8,883g
196 CS · 7.7/m
CHICKENORBUNNY#CLUCK
Swain · ADC
6 / 2 / 12
58.1% KP
16,343
17.3% share
11,663g
190 CS · 7.4/m
Virtuosa#arkni
Senna · Support
8 / 6 / 16
77.4% KP
18,957
20% share
9,923g
38 CS · 1.5/m
Red side
DefeatBreathe#Fear
Malphite · Top
0 / 5 / 7
33.3% KP
18,662
22.2% share
8,654g
184 CS · 7.2/m
LFT Sheiden#PHL1
Nidalee · Jungle
9 / 6 / 11
95.2% KP
20,212
24% share
12,740g
178 CS · 7/m
4EVR#001
Zed · Mid
5 / 5 / 9
66.7% KP
18,413
21.9% share
9,405g
169 CS · 6.6/m
Samuel Broadley#Gday
Kai'Sa · ADC
3 / 6 / 2
23.8% KP
18,251
21.7% share
11,143g
227 CS · 8.9/m
HξκтιČ#dani
Pyke · Support
4 / 9 / 7
52.4% KP
8,608
10.2% share
7,350g
21 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
