Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nidalee
Victory
Ranked Solo/Duo · 20 days ago
9 / 1 / 11
K / D / A
58.8%
Kill participation
1,114.7
Damage / min
14,372g
539.3 gold / min
26
11 placed · 1 cleared
231
8.7 CS / min
Objective control
1
Dragons
0
Baron
7
Towers
1
Inhibitors
1
Herald
3
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorybullseye#ttt
Nidalee · Top
9 / 1 / 11
58.8% KP
29,708
26.2% share
14,372g
231 CS · 8.7/m
VietNamVôĐịt#1VN1
Sett · Jungle
6 / 6 / 11
50% KP
22,282
19.6% share
12,928g
218 CS · 8.2/m
TTVbigserori#rank1
Katarina · Mid
5 / 7 / 8
38.2% KP
21,765
19.2% share
10,842g
173 CS · 6.5/m
ptitbat#NA1
Tristana · ADC
11 / 5 / 6
50% KP
32,030
28.2% share
14,597g
181 CS · 6.8/m
뽀송이#kr0
Pyke · Support
3 / 8 / 12
44.1% KP
7,719
6.8% share
8,865g
22 CS · 0.8/m
Red side
DefeatJourney#TOP
Jax · Top
0 / 4 / 4
14.8% KP
13,438
13.5% share
9,732g
194 CS · 7.3/m
Zepshun#JG1
Nunu & Willump · Jungle
4 / 7 / 15
70.4% KP
18,384
18.5% share
11,326g
197 CS · 7.4/m
gol#NA2
Locke · Mid
13 / 7 / 5
66.7% KP
32,006
32.3% share
13,817g
186 CS · 7/m
HATEWILLNEVERWIN#WIN
Ezreal · ADC
4 / 10 / 8
44.4% KP
22,274
22.4% share
11,832g
204 CS · 7.7/m
eoka doorcamper#ari
Thresh · Support
6 / 6 / 10
59.3% KP
13,121
13.2% share
8,929g
23 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
