Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nidalee
Victory
Ranked Solo/Duo · 14 days ago
11 / 1 / 19
K / D / A
66.7%
Kill participation
1,163.6
Damage / min
17,285g
543.8 gold / min
34
6 placed · 5 cleared
256
8.1 CS / min
Objective control
3
Dragons
2
Baron
10
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorysmurfeee#OSRS
Jayce · Top
11 / 6 / 13
53.3% KP
44,985
26.5% share
18,374g
334 CS · 10.5/m
bullseye#ttt
Nidalee · Jungle
11 / 1 / 19
66.7% KP
36,984
21.8% share
17,285g
256 CS · 8.1/m
重案组之虎曹达华#逃学威龙
Fiddlesticks · Mid
12 / 2 / 9
46.7% KP
39,211
23.1% share
13,609g
186 CS · 5.9/m
Dylan#333
Smolder · ADC
9 / 7 / 9
40% KP
36,134
21.3% share
16,652g
273 CS · 8.6/m
gautama b#NA1
Skarner · Support
2 / 5 / 14
35.6% KP
12,427
7.3% share
9,328g
28 CS · 0.9/m
Red side
DefeatDec#BRA
Camille · Top
11 / 7 / 2
61.9% KP
27,925
26.4% share
15,141g
256 CS · 8.1/m
Spica#001
Jarvan IV · Jungle
5 / 12 / 9
66.7% KP
21,266
20.1% share
13,917g
209 CS · 6.6/m
Win Worlds#2000
Nasus · Mid
1 / 9 / 1
9.5% KP
19,691
18.6% share
13,446g
282 CS · 8.9/m
Detention#DDR
Seraphine · ADC
4 / 9 / 6
47.6% KP
30,908
29.2% share
12,633g
218 CS · 6.9/m
Isles#000
Alistar · Support
0 / 8 / 15
71.4% KP
6,113
5.8% share
8,063g
12 CS · 0.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
