Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Gangplank
Victory
Ranked Solo/Duo · 9 days ago
3 / 5 / 7
K / D / A
37%
Kill participation
1,027.7
Damage / min
14,114g
473.6 gold / min
23
12 placed · 0 cleared
216
7.2 CS / min
Objective control
2
Dragons
2
Baron
8
Towers
1
Inhibitors
0
Herald
3
Dragons
0
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorybullseye#ttt
Gangplank · Top
3 / 5 / 7
37% KP
30,626
24.1% share
14,114g
216 CS · 7.2/m
LoveIsYourWeapon#NA1
Elise · Jungle
8 / 7 / 7
55.6% KP
29,172
22.9% share
13,507g
210 CS · 7/m
Toefl#HYC
Yone · Mid
6 / 7 / 6
44.4% KP
32,315
25.4% share
12,836g
267 CS · 9/m
Tophe#NA1
Heimerdinger · ADC
6 / 3 / 12
66.7% KP
24,558
19.3% share
14,082g
212 CS · 7.1/m
타바코#클로버
Leona · Support
4 / 7 / 18
81.5% KP
10,458
8.2% share
9,574g
21 CS · 0.7/m
Red side
DefeatAnya Mmiri#NA1
Tryndamere · Top
9 / 2 / 6
51.7% KP
26,727
26.4% share
15,717g
256 CS · 8.6/m
SSSHHH#SCRET
Udyr · Jungle
7 / 4 / 10
58.6% KP
21,724
21.5% share
13,078g
203 CS · 6.8/m
八荒战神#陈平安
Vladimir · Mid
8 / 5 / 7
51.7% KP
29,496
29.2% share
11,990g
208 CS · 7/m
Trigger Slinger#KELB
Lucian · ADC
4 / 7 / 3
24.1% KP
15,881
15.7% share
11,833g
237 CS · 8/m
banme30days#XDD
Nami · Support
1 / 9 / 13
48.3% KP
7,348
7.3% share
8,068g
20 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
