Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Defeat
Ranked Solo/Duo · 8 days ago
2 / 6 / 2
K / D / A
14.3%
Kill participation
589.4
Damage / min
11,160g
357.3 gold / min
31
12 placed · 1 cleared
230
7.4 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatbullseye#ttt
Jayce · Top
2 / 6 / 2
14.3% KP
18,409
16.5% share
11,160g
230 CS · 7.4/m
T0mio#NA1
Rengar · Jungle
7 / 9 / 12
67.9% KP
25,671
22.9% share
14,376g
221 CS · 7.1/m
Maple#Mid
Akali · Mid
10 / 7 / 6
57.1% KP
24,310
21.7% share
14,719g
250 CS · 8/m
lft ckreborn#pris
Aurelion Sol · ADC
4 / 8 / 14
64.3% KP
22,145
19.8% share
12,438g
172 CS · 5.5/m
Airflash#NA1
Wukong · Support
5 / 12 / 13
64.3% KP
21,360
19.1% share
9,927g
48 CS · 1.5/m
Red side
VictoryCharon69#2005
Rumble · Top
9 / 1 / 9
42.9% KP
27,392
23% share
13,394g
232 CS · 7.4/m
RexRequired#dino
Lee Sin · Jungle
14 / 6 / 14
66.7% KP
29,558
24.8% share
17,132g
232 CS · 7.4/m
Twitch DoxaMid#na4
Yone · Mid
10 / 8 / 7
40.5% KP
28,503
24% share
13,685g
214 CS · 6.9/m
Parabellum#joséR
Yasuo · ADC
8 / 7 / 11
45.2% KP
22,585
19% share
16,167g
280 CS · 9/m
Isles#000
Alistar · Support
1 / 6 / 24
59.5% KP
10,942
9.2% share
9,440g
22 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
