Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vi
Victory
Ranked Solo/Duo · 7 days ago
4 / 5 / 12
K / D / A
55.2%
Kill participation
564.1
Damage / min
15,003g
463.1 gold / min
36
5 placed · 7 cleared
235
7.3 CS / min
Objective control
2
Dragons
2
Baron
10
Towers
2
Inhibitors
1
Herald
3
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryNightheroo#NA1
Cho'Gath · Top
7 / 4 / 5
41.4% KP
22,981
20.2% share
13,609g
248 CS · 7.7/m
bullseye#ttt
Vi · Jungle
4 / 5 / 12
55.2% KP
18,277
16.1% share
15,003g
235 CS · 7.3/m
twtv xnaiiy#cutie
Garen · Mid
6 / 3 / 4
34.5% KP
23,475
20.6% share
13,900g
271 CS · 8.4/m
For the King#Rise
Lux · ADC
12 / 1 / 5
58.6% KP
42,219
37.1% share
19,410g
297 CS · 9.2/m
kurfyou#NA2
Blitzcrank · Support
0 / 6 / 13
44.8% KP
6,883
6% share
8,781g
28 CS · 0.9/m
Red side
DefeatPuppeh#333
Corki · Top
11 / 4 / 3
73.7% KP
41,870
31.9% share
16,393g
284 CS · 8.8/m
NAgurin#EU1
Jarvan IV · Jungle
2 / 7 / 11
68.4% KP
22,095
16.8% share
12,719g
243 CS · 7.5/m
Peaked#Grag
Gragas · Mid
2 / 6 / 5
36.8% KP
23,881
18.2% share
10,507g
236 CS · 7.3/m
WeiJiaLe#NA1
Sivir · ADC
4 / 7 / 5
47.4% KP
36,734
28% share
14,423g
299 CS · 9.2/m
ANTlDOTE#NA1
Nami · Support
0 / 5 / 7
36.8% KP
6,711
5.1% share
7,631g
44 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
