Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nidalee
Victory
Ranked Solo/Duo · 7 days ago
12 / 5 / 11
K / D / A
52.3%
Kill participation
1,305.8
Damage / min
15,723g
491.6 gold / min
34
10 placed · 7 cleared
196
6.1 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
3
Dragons
2
Baron
12
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatCozy#0122
Renekton · Top
4 / 7 / 10
33.3% KP
24,662
14.6% share
12,328g
242 CS · 7.6/m
Munchy Punchy#YAYYY
Qiyana · Jungle
14 / 9 / 14
66.7% KP
43,628
25.9% share
17,667g
222 CS · 6.9/m
Lionheart Cermia#epic7
Draven · Mid
6 / 12 / 6
28.6% KP
25,595
15.2% share
12,433g
211 CS · 6.6/m
For the King#Rise
Lux · ADC
9 / 7 / 15
57.1% KP
46,791
27.7% share
15,563g
242 CS · 7.6/m
Peaked#Grag
Zoe · Support
9 / 9 / 20
69% KP
28,008
16.6% share
13,430g
27 CS · 0.8/m
Red side
Victorybullseye#ttt
Nidalee · Top
12 / 5 / 11
52.3% KP
41,763
29.7% share
15,723g
196 CS · 6.1/m
kituruken#1717
Jarvan IV · Jungle
8 / 11 / 19
61.4% KP
28,358
20.2% share
16,122g
215 CS · 6.7/m
Solarbacca#EUW10
Irelia · Mid
10 / 8 / 5
34.1% KP
24,111
17.1% share
15,016g
237 CS · 7.4/m
BookiLol#OP1
Jhin · ADC
11 / 9 / 12
52.3% KP
36,328
25.8% share
17,146g
219 CS · 6.8/m
MEECHOL#NA1
Alistar · Support
3 / 9 / 20
52.3% KP
10,062
7.2% share
10,815g
19 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
