Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ashe
Victory
Ranked Solo/Duo · 5 days ago
4 / 5 / 13
K / D / A
44.7%
Kill participation
742.3
Damage / min
12,081g
458.5 gold / min
17
10 placed · 1 cleared
167
6.3 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryPirate Raptor#NA1
Viktor · Top
2 / 6 / 8
26.3% KP
22,708
22.3% share
10,406g
191 CS · 7.2/m
LEAN VEINY DYR#CALM
Udyr · Jungle
12 / 3 / 12
63.2% KP
17,314
17% share
14,367g
210 CS · 8/m
bejjaniii#5821
Locke · Mid
18 / 3 / 6
63.2% KP
36,017
35.3% share
14,833g
212 CS · 8/m
twtv tahenid#tahe
Ashe · ADC
4 / 5 / 13
44.7% KP
19,559
19.2% share
12,081g
167 CS · 6.3/m
risk#lll
Braum · Support
2 / 5 / 20
57.9% KP
6,446
6.3% share
7,886g
17 CS · 0.6/m
Red side
DefeatLFT Sheiden#PHL1
Jayce · Top
8 / 7 / 5
61.9% KP
15,705
20.3% share
11,556g
204 CS · 7.7/m
Turtle Server#lmfao
Kindred · Jungle
4 / 12 / 4
38.1% KP
14,109
18.2% share
10,542g
168 CS · 6.4/m
Toothbooth#NA1
Sylas · Mid
2 / 11 / 7
42.9% KP
13,148
17% share
7,923g
125 CS · 4.7/m
TH LAW#LAW
Draven · ADC
3 / 6 / 3
28.6% KP
12,511
16.2% share
10,852g
211 CS · 8/m
mohawk#NA1
Teemo · Support
4 / 2 / 9
61.9% KP
21,904
28.3% share
8,537g
31 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
