Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nidalee
Victory
Ranked Solo/Duo · Yesterday
6 / 4 / 8
K / D / A
38.9%
Kill participation
1,008.1
Damage / min
11,794g
516.9 gold / min
20
9 placed · 1 cleared
192
8.4 CS / min
Objective control
3
Dragons
0
Baron
10
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAnUglyBroccoli#TTV
Kog'Maw · Top
3 / 4 / 6
25% KP
11,935
11.5% share
8,633g
155 CS · 6.8/m
NAgurin#EU1
Jarvan IV · Jungle
10 / 5 / 17
75% KP
21,891
21.2% share
12,703g
179 CS · 7.8/m
twtv tahenid#tahe
Nidalee · Mid
6 / 4 / 8
38.9% KP
23,001
22.2% share
11,794g
192 CS · 8.4/m
GLIDE GLIDE#SMURF
Zeri · ADC
11 / 3 / 10
58.3% KP
37,695
36.5% share
14,252g
245 CS · 10.7/m
Isles#000
Lulu · Support
6 / 4 / 20
72.2% KP
8,893
8.6% share
9,594g
14 CS · 0.6/m
Red side
DefeatHaboper#Red
Yone · Top
2 / 3 / 3
25% KP
15,857
20.9% share
8,918g
217 CS · 9.5/m
LFT Sheiden#PHL1
Kha'Zix · Jungle
8 / 9 / 7
75% KP
19,237
25.4% share
11,682g
148 CS · 6.5/m
HUNCHO HECAKING#HECA
Akali · Mid
7 / 10 / 4
55% KP
22,197
29.3% share
8,216g
132 CS · 5.8/m
CHICKENORBUNNY#CLUCK
Swain · ADC
2 / 5 / 9
55% KP
10,723
14.2% share
8,748g
154 CS · 6.7/m
free xeirzo#L3000
Amumu · Support
1 / 9 / 11
60% KP
7,720
10.2% share
6,015g
17 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
