Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nidalee
Defeat
Ranked Solo/Duo · 16 hours ago
4 / 6 / 17
K / D / A
58.3%
Kill participation
1,049.9
Damage / min
15,383g
441.2 gold / min
38
2 placed · 10 cleared
249
7.1 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
2
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMU Keii#MUWIN
Anivia · Top
4 / 7 / 7
30.6% KP
30,804
17.9% share
12,653g
248 CS · 7.1/m
twtv tahenid#tahe
Nidalee · Jungle
4 / 6 / 17
58.3% KP
36,606
21.3% share
15,383g
249 CS · 7.1/m
ImjusBetter#NA5
Tryndamere · Mid
12 / 5 / 14
72.2% KP
52,586
30.6% share
19,128g
294 CS · 8.4/m
Magnificano#Galio
Galio · ADC
11 / 5 / 16
75% KP
30,734
17.9% share
17,009g
239 CS · 6.9/m
Lefasa#NA1
Senna · Support
5 / 7 / 19
66.7% KP
20,990
12.2% share
12,924g
57 CS · 1.6/m
Red side
VictoryRagna#Hunt
Sion · Top
1 / 7 / 11
40% KP
25,501
13.9% share
14,266g
302 CS · 8.7/m
Treecko#MKOI
Lee Sin · Jungle
10 / 8 / 12
73.3% KP
48,874
26.7% share
18,091g
234 CS · 6.7/m
Dun#NA1
Syndra · Mid
10 / 5 / 7
56.7% KP
47,179
25.8% share
17,497g
299 CS · 8.6/m
Horder#Chris
Lucian · ADC
6 / 9 / 5
36.7% KP
38,670
21.1% share
16,981g
309 CS · 8.9/m
From Iron#1123
Camille · Support
3 / 8 / 15
60% KP
22,636
12.4% share
11,103g
34 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
