Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nidalee
Victory
Ranked Solo/Duo · 14 hours ago
12 / 1 / 10
K / D / A
56.4%
Kill participation
1,079.7
Damage / min
16,714g
577.3 gold / min
25
11 placed · 3 cleared
205
7.1 CS / min
Objective control
3
Dragons
1
Baron
11
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorytwtv tahenid#tahe
Nidalee · Top
12 / 1 / 10
56.4% KP
31,256
25.9% share
16,714g
205 CS · 7.1/m
Music#jgl
Lillia · Jungle
10 / 1 / 16
66.7% KP
31,330
26% share
17,455g
303 CS · 10.5/m
7Wylly7#NA1
Gangplank · Mid
8 / 5 / 10
46.2% KP
29,501
24.5% share
14,157g
201 CS · 6.9/m
humzh#boshy
Yunara · ADC
6 / 10 / 9
38.5% KP
17,419
14.4% share
13,356g
196 CS · 6.8/m
Psychopathic Top#NA1
Thresh · Support
3 / 2 / 25
71.8% KP
11,141
9.2% share
10,186g
32 CS · 1.1/m
Red side
Defeattachyon#87399
Aatrox · Top
1 / 10 / 1
10.5% KP
13,809
15.5% share
7,948g
141 CS · 4.9/m
LFT Sheiden#PHL1
Kha'Zix · Jungle
5 / 9 / 6
57.9% KP
21,597
24.3% share
12,179g
182 CS · 6.3/m
on that day#grim
Locke · Mid
6 / 5 / 4
52.6% KP
19,819
22.3% share
14,068g
236 CS · 8.2/m
GLIDE GLIDE#SMURF
Jinx · ADC
4 / 7 / 6
52.6% KP
24,117
27.1% share
13,476g
264 CS · 9.1/m
Kzykendy#NA1
Zilean · Support
3 / 8 / 8
57.9% KP
9,489
10.7% share
8,524g
41 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
