Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nidalee
Defeat
Ranked Solo/Duo · 2 hours ago
0 / 9 / 16
K / D / A
51.6%
Kill participation
415.2
Damage / min
8,072g
291.4 gold / min
84
37 placed · 8 cleared
31
1.1 CS / min
Objective control
2
Dragons
1
Baron
12
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorybejjaniii#5821
Ambessa · Top
7 / 6 / 14
47.7% KP
24,355
18.3% share
12,479g
193 CS · 7/m
T0mio#NA1
Rengar · Jungle
18 / 2 / 6
54.5% KP
36,746
27.6% share
17,717g
247 CS · 8.9/m
Dun#NA1
Viktor · Mid
14 / 5 / 13
61.4% KP
41,312
31% share
16,221g
240 CS · 8.7/m
ttv tewbone#sub
Draven · ADC
4 / 11 / 11
34.1% KP
23,830
17.9% share
13,630g
183 CS · 6.6/m
SkylarkXx#5260
Janna · Support
1 / 7 / 19
45.5% KP
7,134
5.3% share
8,764g
34 CS · 1.2/m
Red side
DefeatHatsune Neeko#NA1
Neeko · Top
6 / 8 / 4
32.3% KP
20,810
21% share
12,419g
234 CS · 8.4/m
LFT Sheiden#PHL1
Lee Sin · Jungle
6 / 11 / 7
41.9% KP
17,440
17.6% share
10,804g
170 CS · 6.1/m
nooneknows14#23432
Yone · Mid
6 / 8 / 4
32.3% KP
16,116
16.3% share
11,885g
231 CS · 8.3/m
Afflictive#藍月なくる
Hwei · ADC
13 / 8 / 9
71% KP
33,069
33.4% share
14,566g
197 CS · 7.1/m
twtv tahenid#tahe
Nidalee · Support
0 / 9 / 16
51.6% KP
11,502
11.6% share
8,072g
31 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
