Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Cassiopeia
Defeat
Ranked Solo/Duo · 155 days ago
2 / 11 / 5
K / D / A
25.9%
Kill participation
790.9
Damage / min
13,104g
382.4 gold / min
23
9 placed · 3 cleared
279
8.1 CS / min
Objective control
1
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSORS EST PARATUS#VISUM
Cassiopeia · Top
2 / 11 / 5
25.9% KP
27,101
20.2% share
13,104g
279 CS · 8.1/m
he is god#71300
Jayce · Jungle
3 / 8 / 11
51.9% KP
24,434
18.2% share
17,325g
272 CS · 7.9/m
Vysotzky#xxxx
Akali · Mid
6 / 12 / 5
40.7% KP
22,250
16.6% share
11,832g
211 CS · 6.2/m
Marty Hart#TD1
Smolder · ADC
15 / 8 / 6
77.8% KP
53,711
40% share
22,358g
292 CS · 8.5/m
Boltox#EUW
Braum · Support
1 / 11 / 20
77.8% KP
6,843
5.1% share
10,420g
28 CS · 0.8/m
Red side
VictoryPLOW KerZes#EUW
Gnar · Top
11 / 4 / 12
46% KP
26,907
16.7% share
15,058g
226 CS · 6.6/m
Michiel deRuyter#NLNLN
Ambessa · Jungle
11 / 2 / 16
54% KP
37,291
23.2% share
18,008g
294 CS · 8.6/m
Santiago#JAY
Syndra · Mid
12 / 7 / 10
44% KP
41,123
25.6% share
17,043g
262 CS · 7.6/m
Vipersongod#EUW
Katarina · ADC
8 / 9 / 15
46% KP
34,736
21.6% share
15,540g
234 CS · 6.8/m
SingularityDOSS#FKEU
Sylas · Support
8 / 5 / 17
50% KP
20,723
12.9% share
12,258g
37 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
