Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Malphite
Victory
Ranked Solo/Duo · 154 days ago
3 / 4 / 15
K / D / A
50%
Kill participation
797.1
Damage / min
12,735g
419.4 gold / min
29
10 placed · 4 cleared
210
6.9 CS / min
Objective control
1
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
3
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySORS EST PARATUS#VISUM
Malphite · Top
3 / 4 / 15
50% KP
24,205
20.9% share
12,735g
210 CS · 6.9/m
White ShacStab#Shaco
Shaco · Jungle
11 / 11 / 4
41.7% KP
19,272
16.7% share
13,531g
190 CS · 6.3/m
i miss csgo#1481
Aurora · Mid
13 / 5 / 5
50% KP
40,535
35% share
15,570g
247 CS · 8.1/m
ejakee#EUW
Corki · ADC
9 / 6 / 6
41.7% KP
23,423
20.2% share
16,882g
260 CS · 8.6/m
2 8 2 7 2 9 4 2#56887
Rell · Support
0 / 7 / 20
55.6% KP
8,288
7.2% share
8,965g
41 CS · 1.4/m
Red side
DefeatNotrightinhead#ellu
Sylas · Top
8 / 6 / 4
36.4% KP
19,496
17.4% share
13,272g
196 CS · 6.5/m
purplesky#234
Teemo · Jungle
9 / 5 / 8
51.5% KP
28,905
25.7% share
14,365g
237 CS · 7.8/m
Heroic#Herc
Jayce · Mid
3 / 8 / 8
33.3% KP
21,791
19.4% share
10,451g
219 CS · 7.2/m
ADCADCADCAD#EUW
Draven · ADC
7 / 7 / 8
45.5% KP
24,688
22% share
16,140g
210 CS · 6.9/m
PCS Moule frite#MIAM
Elise · Support
6 / 10 / 7
39.4% KP
17,412
15.5% share
9,388g
26 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
