Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Defeat
Ranked Solo/Duo · 154 days ago
7 / 10 / 10
K / D / A
43.6%
Kill participation
1,226.8
Damage / min
19,639g
484.1 gold / min
28
13 placed · 2 cleared
375
9.2 CS / min
Objective control
2
Dragons
0
Baron
7
Towers
1
Inhibitors
1
Herald
4
Dragons
2
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSORS EST PARATUS#VISUM
Jayce · Top
7 / 10 / 10
43.6% KP
49,769
24.3% share
19,639g
375 CS · 9.2/m
lemurz#12871
Wukong · Jungle
9 / 13 / 10
48.7% KP
29,635
14.5% share
17,681g
256 CS · 6.3/m
Positive Noi#noioi
Orianna · Mid
7 / 14 / 14
53.8% KP
43,572
21.3% share
16,546g
276 CS · 6.8/m
ivri#2003
Jhin · ADC
14 / 8 / 12
66.7% KP
60,670
29.6% share
23,859g
368 CS · 9.1/m
MrGreen74#EUW
Bard · Support
2 / 14 / 26
71.8% KP
21,115
10.3% share
11,909g
29 CS · 0.7/m
Red side
VictoryMe go Beep Boop#EUW
Sion · Top
9 / 6 / 13
37.3% KP
26,142
13.6% share
15,498g
218 CS · 5.4/m
zeitnot#7149
Graves · Jungle
13 / 7 / 14
45.8% KP
53,456
27.8% share
23,181g
350 CS · 8.6/m
Haleboper#EUW
Sylas · Mid
28 / 7 / 11
66.1% KP
68,599
35.7% share
22,940g
286 CS · 7.1/m
PikanString#EUW
Ashe · ADC
7 / 12 / 17
40.7% KP
29,927
15.6% share
17,850g
294 CS · 7.2/m
Ketuzo#EUW
Seraphine · Support
2 / 7 / 33
59.3% KP
14,106
7.3% share
13,119g
46 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
