Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Victory
Ranked Solo/Duo · 153 days ago
16 / 2 / 5
K / D / A
48.8%
Kill participation
1,289.4
Damage / min
15,524g
652.3 gold / min
25
7 placed · 4 cleared
269
11.3 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
11
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatYellow Flash#raizy
Cassiopeia · Top
3 / 7 / 4
38.9% KP
16,725
25.3% share
9,250g
201 CS · 8.4/m
Marcassin Malin#4985
Quinn · Jungle
8 / 9 / 5
72.2% KP
16,686
25.2% share
10,579g
131 CS · 5.5/m
DesperateNasus#TWTV
Kayle · Mid
5 / 6 / 2
38.9% KP
9,949
15% share
9,843g
206 CS · 8.7/m
scarface#21 11
Smolder · ADC
1 / 11 / 6
38.9% KP
16,969
25.6% share
8,804g
154 CS · 6.5/m
CQC FTW#RE1
Milio · Support
1 / 10 / 10
61.1% KP
5,852
8.8% share
6,210g
9 CS · 0.4/m
Red side
VictorySORS EST PARATUS#VISUM
Jayce · Top
16 / 2 / 5
48.8% KP
30,687
34.1% share
15,524g
269 CS · 11.3/m
BEAST#FEKAR
Viego · Jungle
11 / 3 / 8
44.2% KP
9,101
10.1% share
12,667g
160 CS · 6.7/m
Love#HUBB
Taliyah · Mid
1 / 3 / 9
23.3% KP
12,535
13.9% share
10,167g
217 CS · 9.1/m
lolololololol#xd1
Lucian · ADC
8 / 5 / 11
44.2% KP
25,728
28.6% share
12,947g
171 CS · 7.2/m
Jim E Pyke 666#911
Pyke · Support
7 / 5 / 20
62.8% KP
11,999
13.3% share
10,055g
3 CS · 0.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
