Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Naafiri
Victory
Ranked Solo/Duo · 153 days ago
10 / 6 / 9
K / D / A
46.3%
Kill participation
1,270.9
Damage / min
13,222g
515.1 gold / min
22
8 placed · 2 cleared
208
8.1 CS / min
Objective control
4
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySORS EST PARATUS#VISUM
Naafiri · Top
10 / 6 / 9
46.3% KP
32,619
28.1% share
13,222g
208 CS · 8.1/m
Romepinga#EUW
Fiddlesticks · Jungle
13 / 1 / 11
58.5% KP
18,723
16.1% share
14,793g
211 CS · 8.2/m
Lee Sin Support#LOW
Xerath · Mid
11 / 3 / 7
43.9% KP
29,813
25.7% share
11,722g
219 CS · 8.5/m
Наблюдаю#123
Smolder · ADC
5 / 3 / 14
46.3% KP
27,619
23.8% share
12,703g
212 CS · 8.3/m
Mutsuz Eşek#kral
Braum · Support
2 / 3 / 12
34.1% KP
7,446
6.4% share
7,187g
27 CS · 1.1/m
Red side
DefeatJONH DO#KISS
Varus · Top
6 / 10 / 0
37.5% KP
21,705
27.4% share
11,560g
213 CS · 8.3/m
Pivolj#EUW
Wukong · Jungle
1 / 7 / 6
43.8% KP
14,883
18.8% share
10,448g
168 CS · 6.5/m
Alex Consani#EUW3
Ahri · Mid
6 / 7 / 2
50% KP
17,219
21.7% share
10,083g
203 CS · 7.9/m
84CITY#2009
Miss Fortune · ADC
3 / 9 / 4
43.8% KP
18,507
23.3% share
10,758g
212 CS · 8.3/m
Znist#FIN
Taric · Support
0 / 8 / 6
37.5% KP
6,956
8.8% share
6,419g
29 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
