Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nasus
Defeat
Ranked Solo/Duo · 152 days ago
5 / 8 / 5
K / D / A
34.5%
Kill participation
509.1
Damage / min
12,186g
387.3 gold / min
27
9 placed · 1 cleared
221
7 CS / min
Objective control
2
Dragons
2
Baron
8
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryblade master#KR01
Master Yi · Top
11 / 10 / 3
43.8% KP
33,326
23% share
14,755g
215 CS · 6.8/m
zul jin#2028
Lillia · Jungle
8 / 3 / 13
65.6% KP
43,221
29.8% share
17,198g
258 CS · 8.2/m
twtv kaiitania#kait
Qiyana · Mid
4 / 8 / 8
37.5% KP
23,634
16.3% share
12,655g
242 CS · 7.7/m
WhOMp wHOmP#CHOMP
Ezreal · ADC
7 / 5 / 8
46.9% KP
36,770
25.4% share
18,272g
321 CS · 10.2/m
Cribob#EUW0
Janna · Support
2 / 3 / 21
71.9% KP
7,998
5.5% share
9,908g
26 CS · 0.8/m
Red side
DefeatSORS EST PARATUS#VISUM
Nasus · Top
5 / 8 / 5
34.5% KP
16,020
13.5% share
12,186g
221 CS · 7/m
milkcheesebread#EUW
Sylas · Jungle
9 / 7 / 9
62.1% KP
27,123
22.9% share
13,030g
179 CS · 5.7/m
Tea#2299
Pantheon · Mid
6 / 6 / 10
55.2% KP
28,168
23.8% share
13,700g
232 CS · 7.4/m
scuze#LARP
Sivir · ADC
5 / 4 / 9
48.3% KP
34,013
28.8% share
18,458g
349 CS · 11.1/m
Cineos#EUW
Bard · Support
4 / 7 / 11
51.7% KP
12,956
11% share
9,824g
24 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
