Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Cassiopeia
Victory
Ranked Solo/Duo · 152 days ago
4 / 4 / 2
K / D / A
15.4%
Kill participation
771.9
Damage / min
11,155g
474.3 gold / min
24
6 placed · 1 cleared
238
10.1 CS / min
Objective control
1
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatNext imp#6500
Ornn · Top
5 / 4 / 2
28% KP
8,994
12.8% share
8,441g
122 CS · 5.2/m
reio byk#2208
Graves · Jungle
11 / 10 / 4
60% KP
22,475
32% share
11,088g
123 CS · 5.2/m
LANE DOMINANCE#PIKU
Anivia · Mid
3 / 9 / 7
40% KP
16,654
23.7% share
9,070g
178 CS · 7.6/m
tru3no#XDD
Jhin · ADC
3 / 7 / 8
44% KP
16,266
23.2% share
11,959g
213 CS · 9.1/m
CJ JJ ZX#00000
Zilean · Support
3 / 9 / 16
76% KP
5,798
8.3% share
7,830g
18 CS · 0.8/m
Red side
VictorySORS EST PARATUS#VISUM
Cassiopeia · Top
4 / 4 / 2
15.4% KP
18,152
16.7% share
11,155g
238 CS · 10.1/m
Baddie Pongo#002
Jarvan IV · Jungle
5 / 4 / 15
51.3% KP
20,814
19.2% share
11,669g
187 CS · 8/m
TOG NEXT MIDKING#bnzjk
Aurora · Mid
7 / 6 / 10
43.6% KP
24,031
22.1% share
10,719g
158 CS · 6.7/m
uncrits#EUW
Yasuo · ADC
10 / 4 / 7
43.6% KP
24,967
23% share
14,296g
201 CS · 8.5/m
Mafro mad kid#Mafro
Pyke · Support
13 / 7 / 11
61.5% KP
20,633
19% share
10,928g
32 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
