Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Defeat
Ranked Solo/Duo · 152 days ago
12 / 5 / 11
K / D / A
65.7%
Kill participation
1,551.9
Damage / min
16,647g
564.6 gold / min
31
11 placed · 7 cleared
283
9.6 CS / min
Objective control
3
Dragons
0
Baron
7
Towers
1
Inhibitors
1
Herald
1
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySpiderlair#EUW
Xin Zhao · Top
9 / 6 / 8
48.6% KP
38,026
30.1% share
15,093g
247 CS · 8.4/m
Lurox#Lurox
Wukong · Jungle
7 / 8 / 11
51.4% KP
23,940
19% share
12,327g
188 CS · 6.4/m
Limelsin#EUW
Katarina · Mid
13 / 6 / 7
57.1% KP
29,400
23.3% share
15,073g
189 CS · 6.4/m
RIZIKI#EUW
Smolder · ADC
5 / 7 / 12
48.6% KP
24,587
19.5% share
13,181g
231 CS · 7.8/m
JEANCULLDESMAIRE#CUL
Nami · Support
1 / 8 / 23
68.6% KP
10,226
8.1% share
8,885g
18 CS · 0.6/m
Red side
DefeatFIS Vaalouu#FIS
Renekton · Top
3 / 5 / 8
31.4% KP
18,391
12.6% share
11,120g
209 CS · 7.1/m
tommy vercetti#252
Brand · Jungle
8 / 9 / 8
45.7% KP
37,230
25.5% share
12,824g
189 CS · 6.4/m
SORS EST PARATUS#VISUM
Jayce · Mid
12 / 5 / 11
65.7% KP
45,755
31.3% share
16,647g
283 CS · 9.6/m
twtv adc clover#0001
Samira · ADC
11 / 9 / 1
34.3% KP
31,574
21.6% share
14,005g
172 CS · 5.8/m
s16 psychosis#dni
Rakan · Support
1 / 7 / 15
45.7% KP
13,033
8.9% share
8,885g
26 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
