Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kai'Sa
Defeat
Ranked Solo/Duo · 152 days ago
5 / 4 / 8
K / D / A
68.4%
Kill participation
822.8
Damage / min
12,784g
505.6 gold / min
15
6 placed · 4 cleared
247
9.8 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatbenimaru shinmon#Garo
Malphite · Top
5 / 4 / 7
63.2% KP
14,651
21.2% share
10,524g
170 CS · 6.7/m
Trường Bịp HP#Vn5
Lee Sin · Jungle
5 / 11 / 5
52.6% KP
11,707
17% share
9,252g
131 CS · 5.2/m
SI T BON TU MONT#PAS
Veigar · Mid
3 / 12 / 3
31.6% KP
13,303
19.3% share
8,689g
166 CS · 6.6/m
SORS EST PARATUS#VISUM
Kai'Sa · ADC
5 / 4 / 8
68.4% KP
20,803
30.2% share
12,784g
247 CS · 9.8/m
I used to#LOVE
Rell · Support
1 / 5 / 14
78.9% KP
8,488
12.3% share
6,940g
23 CS · 0.9/m
Red side
VictoryEliseKing#Sel
Elise · Top
9 / 3 / 9
50% KP
21,434
24.6% share
14,014g
179 CS · 7.1/m
Beerus#Solo
Shyvana · Jungle
8 / 3 / 11
52.8% KP
18,880
21.7% share
12,312g
213 CS · 8.4/m
Rıza Kayaalp#ONE
Jax · Mid
15 / 3 / 7
61.1% KP
30,530
35.1% share
13,827g
192 CS · 7.6/m
Sghenny#EUW
Kalista · ADC
3 / 5 / 9
33.3% KP
11,318
13% share
11,004g
192 CS · 7.6/m
mika#QUZ0
Nautilus · Support
1 / 5 / 12
36.1% KP
4,844
5.6% share
6,927g
28 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
