Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lux
Defeat
Ranked Solo/Duo · 151 days ago
10 / 6 / 6
K / D / A
53.3%
Kill participation
1,084.6
Damage / min
13,613g
493.2 gold / min
18
8 placed · 2 cleared
251
9.1 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryWay ahead of you#WAOU
Irelia · Top
17 / 5 / 4
48.8% KP
36,005
34.4% share
16,888g
253 CS · 9.2/m
meistro#EUW
Zyra · Jungle
6 / 5 / 6
27.9% KP
14,436
13.8% share
13,100g
246 CS · 8.9/m
Bart Simpson#Tv3
LeBlanc · Mid
11 / 4 / 4
34.9% KP
22,900
21.9% share
12,639g
187 CS · 6.8/m
Abner#EUW0
Jhin · ADC
9 / 6 / 10
44.2% KP
26,478
25.3% share
15,273g
242 CS · 8.8/m
Vendetta#dz1
Soraka · Support
0 / 10 / 17
39.5% KP
4,758
4.5% share
8,137g
25 CS · 0.9/m
Red side
DefeatTemp3#EUW
Kennen · Top
0 / 13 / 3
10% KP
15,808
16.1% share
8,770g
195 CS · 7.1/m
TWTV vRecklessZ#EUW45
Kayn · Jungle
10 / 5 / 5
50% KP
19,997
20.3% share
14,722g
184 CS · 6.7/m
SORS EST PARATUS#VISUM
Lux · Mid
10 / 6 / 6
53.3% KP
29,935
30.5% share
13,613g
251 CS · 9.1/m
ROPANCO#EUW
Smolder · ADC
5 / 11 / 9
46.7% KP
20,919
21.3% share
10,830g
189 CS · 6.8/m
Autumn Leaf#Seal
Pyke · Support
5 / 8 / 12
56.7% KP
11,635
11.8% share
9,256g
23 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
