Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lux
Defeat
Ranked Solo/Duo · 151 days ago
5 / 1 / 4
K / D / A
60%
Kill participation
873.9
Damage / min
11,074g
435.7 gold / min
15
7 placed · 1 cleared
257
10.1 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
10
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMüder Krieger#Déus
Aatrox · Top
2 / 5 / 4
40% KP
22,298
29.5% share
9,096g
211 CS · 8.3/m
Urwald Differenz#EUW
Skarner · Jungle
5 / 5 / 6
73.3% KP
10,737
14.2% share
11,037g
193 CS · 7.6/m
SORS EST PARATUS#VISUM
Lux · Mid
5 / 1 / 4
60% KP
22,211
29.4% share
11,074g
257 CS · 10.1/m
BjorgBunny#Tasty
Yunara · ADC
3 / 9 / 2
33.3% KP
15,224
20.1% share
10,082g
190 CS · 7.5/m
C1 Sora#GOAT
Leona · Support
0 / 7 / 5
33.3% KP
5,104
6.8% share
5,954g
36 CS · 1.4/m
Red side
VictoryGinz#WRLD
Malphite · Top
3 / 2 / 5
29.6% KP
21,187
21.9% share
10,884g
190 CS · 7.5/m
Aurelion Sol God#EUW
Ivern · Jungle
2 / 5 / 15
63% KP
15,993
16.5% share
9,560g
148 CS · 5.8/m
Amelia#EUW12
Akali · Mid
6 / 3 / 2
29.6% KP
13,672
14.1% share
9,870g
172 CS · 6.8/m
WP Faun#3866
Aphelios · ADC
13 / 2 / 6
70.4% KP
39,363
40.7% share
15,957g
235 CS · 9.2/m
Ox Naïm#noob
Alistar · Support
3 / 3 / 15
66.7% KP
6,533
6.8% share
8,227g
22 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
