Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 151 days ago
11 / 7 / 4
K / D / A
57.7%
Kill participation
1,159.5
Damage / min
17,581g
604.5 gold / min
37
5 placed · 14 cleared
310
10.7 CS / min
Objective control
2
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKatze#myao
Anivia · Top
1 / 5 / 6
20.6% KP
17,662
18.4% share
9,917g
225 CS · 7.7/m
RANK1RANK1RANK1#RNK1
Hecarim · Jungle
6 / 5 / 13
55.9% KP
15,050
15.7% share
13,578g
241 CS · 8.3/m
LifeStomper1#EUW
Sylas · Mid
17 / 5 / 6
67.6% KP
33,662
35.1% share
14,023g
190 CS · 6.5/m
Rediby#EUW
Zeri · ADC
7 / 7 / 6
38.2% KP
19,758
20.6% share
13,588g
256 CS · 8.8/m
Lekcyc#1111
Thresh · Support
3 / 4 / 21
70.6% KP
9,819
10.2% share
9,289g
35 CS · 1.2/m
Red side
VictorySalah ad Din#4105
Darius · Top
4 / 5 / 4
30.8% KP
18,836
16.7% share
10,544g
198 CS · 6.8/m
fsfasdffsgfs#dsdfs
Malphite · Jungle
2 / 9 / 3
19.2% KP
10,380
9.2% share
10,327g
189 CS · 6.5/m
SORS EST PARATUS#VISUM
Yone · Mid
11 / 7 / 4
57.7% KP
33,722
29.9% share
17,581g
310 CS · 10.7/m
KC NEXT ADKING#EUW
Ezreal · ADC
8 / 5 / 5
50% KP
41,242
36.6% share
15,409g
267 CS · 9.2/m
yuukiyuukster#yuuki
Janna · Support
1 / 8 / 13
53.8% KP
8,584
7.6% share
8,355g
19 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
