Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nocturne
Defeat
Ranked Solo/Duo · 150 days ago
4 / 8 / 2
K / D / A
37.5%
Kill participation
475.7
Damage / min
10,869g
396.9 gold / min
17
2 placed · 4 cleared
191
7 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
9
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatspongebob52#kapp
Jax · Top
2 / 7 / 4
37.5% KP
15,574
17.3% share
10,042g
201 CS · 7.3/m
SORS EST PARATUS#VISUM
Nocturne · Jungle
4 / 8 / 2
37.5% KP
13,026
14.4% share
10,869g
191 CS · 7/m
hamsalаk#9281
Xerath · Mid
2 / 11 / 5
43.8% KP
23,469
26% share
9,952g
175 CS · 6.4/m
enami asa#yngi
Yunara · ADC
5 / 5 / 5
62.5% KP
28,925
32.1% share
15,093g
290 CS · 10.6/m
Stack Collector#EUW
Lulu · Support
3 / 4 / 7
62.5% KP
9,219
10.2% share
8,706g
19 CS · 0.7/m
Red side
Victorygetogetogeto#EUW
Gragas · Top
8 / 4 / 9
48.6% KP
31,008
26.2% share
14,345g
211 CS · 7.7/m
xicor#369
Vayne · Jungle
14 / 2 / 7
60% KP
29,875
25.3% share
15,599g
231 CS · 8.4/m
Nano#AFW
Orianna · Mid
7 / 3 / 14
60% KP
33,462
28.3% share
12,696g
237 CS · 8.7/m
adc70REGION#TOMSK
Smolder · ADC
3 / 5 / 7
28.6% KP
14,011
11.9% share
11,585g
175 CS · 6.4/m
JISELE BUDHEN#SEXY
Janna · Support
3 / 2 / 19
62.9% KP
9,778
8.3% share
9,378g
35 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
