Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 150 days ago
6 / 3 / 15
K / D / A
63.6%
Kill participation
1,178.6
Damage / min
14,367g
487.8 gold / min
25
9 placed · 3 cleared
268
9.1 CS / min
Objective control
3
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
1
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatgiving up#EUW2
Zac · Top
1 / 6 / 4
22.7% KP
13,573
12.1% share
8,901g
189 CS · 6.4/m
Zanzarah#1996
Trundle · Jungle
5 / 4 / 9
63.6% KP
15,815
14.1% share
11,779g
202 CS · 6.9/m
KeeperofLoIis#5820
Xin Zhao · Mid
2 / 7 / 4
27.3% KP
18,157
16.2% share
10,503g
237 CS · 8/m
SLENDOOOO#DAC
Varus · ADC
11 / 9 / 7
81.8% KP
52,815
47.3% share
17,499g
259 CS · 8.8/m
JISELE BUDHEN#SEXY
Janna · Support
3 / 7 / 16
86.4% KP
11,411
10.2% share
8,693g
19 CS · 0.6/m
Red side
VictoryCoatpustmain#Coat
K'Sante · Top
7 / 3 / 4
33.3% KP
35,119
25.4% share
13,427g
257 CS · 8.7/m
acchamel#EUW
Ekko · Jungle
13 / 4 / 9
66.7% KP
31,374
22.7% share
17,359g
232 CS · 7.9/m
SORS EST PARATUS#VISUM
Yone · Mid
6 / 3 / 15
63.6% KP
34,711
25.1% share
14,367g
268 CS · 9.1/m
TwTv PurifiedUC#0101
Vladimir · ADC
5 / 3 / 15
60.6% KP
27,832
20.1% share
14,097g
251 CS · 8.5/m
Zodra#Zodra
Ornn · Support
2 / 9 / 18
60.6% KP
9,350
6.8% share
8,969g
28 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
